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Heroes Chronicles - PC Game


INCLUDES:
Warlords of the Wasteland
Conquest of the Underworld
Masters of the Elements
Clash of the Dragons
The World Tree
The Fiery Moon
The Final Chapters : Revolt of the Beastmasters
The Final Chapters : The Sword of Frost


Warlords of the Wasteland:
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After generations of oppression, Tarnum discovers his people's true history and leads an army of Stronghold troops against their tyrannical masters. Marching from the arid roughlands of his homeland and the muggy swamps of the lowlands, he follows and even surpasses the deeds of the legendary barbarian king who defeated these spellcasters long ago.


Conquest of the Underworld:
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When the soul of Queen Allison's father is kidnapped from Paradise, Tarnum escorts her through the mindlessly twisting tunnels and endless cursed grounds of the Underworld. Every step of this epic journey is blocked by a fiery Inferno or foggy Necropolis from which march demons and undead determined to make Tarnum a permanent inhabitant of the land of the dead.


Masters of the Elements:
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The Elemental Lords end ten thousand years of peace and prepare to make the world their battleground unless Tarnum can overcome his hatred of magic and learn the spells necessary to build the Conflux town and defeat them. In order to form an army capable of stopping the destruction of the world, he'll need to journey through the magic clouds, lucid pools, rocklands and fiery fields of the elemental planes.


Clash of the Dragons:
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Not even the elven armies of the woodland Rampart towns can stand against the combined forces of Black, Red, Rust, Crystal and Azure dragons led by the Dragon Queen, Mutare. As the elves retreat into the dense forests and magic plains, the Immortal Hero, Tarnum, rides forth to battle this new enemy who threatens to disrupt the balance of power in the realm and bring the entire world under her deadly claws.


The World Tree:
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The World Tree is the essence of life, spreading its vitality to all living things. Although barbarians imagine it to be a real tree, the World Tree can be more accurately depicted as the 'living earth', the entire planet. Normally, the Ancestors protect it from harm, but a cry for help cut suddenly short warns Tarnum that the entire world is in danger. He soon discovers that one of the Ancestors, Vorr, has gone insane and seeks to destroy the World Tree. Vorr has enlisted the help of the Necromancers --who despise all life -- as well as a remote Barbarian tribe, who worship him as a war god, to carry out the destruction of the World Tree. So, once again Tarnum must lead the creatures of the Stronghold town to a distant northern mountain range to battle Vorr and his minions.

The Fiery Moon:
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Although Tarnum managed to save the World Tree, the Insane Ancestor, Vorr, escaped. And the silence of the other Ancestors still worries Tarnum. Have they forsaken him, or is it something far worse? Even as the Immortal Hero sets out to find Vorr, a new enemy appears to stand in his way -- Demons. Soon, Tarnum travels through a magical portal to the homeworld of the Demons -- the Fiery Moon -- and learns that Vorr has teamed up with these chaotic creatures. Not only that, but he's imprisoned the other Ancestors here as well. Tarnum must rescue them first, but once they are safe he plans to destroy Vorr forever, even if it costs him his soul.


Revolt of the Beastmasters:
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The scary king Gryphonheart made the swamppeoples his slaves because Tarnum, his great Hero defeated them long time ago. Tarnum now changed the side to the swamps and got the chance to fix it mistake now. Bringing them back to their countrie needs to defeat the armies of erathia and the motivation of his own troops.


The Sword of Frost:
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Geru the hero of the elfs starts a voyage to find and destroy the sword of frost even as he got known finding this weapon will destroy the world. Now Tarnum is needed to stop him but his only help are the armies of Nighon. One of the most enduring and popular titles in strategic computer gaming has decided to branch out and test the waters with a streamlined version of the main product. I don't think anyone can argue that Heroes III has not become big: 140+ creatures, 8 different towns, 150+ different Heroes, and a huge amount of spells and special effects. But with that largess has come complexity. Devotees of the game probably love the complexity, but for others who just want a few hours of escapism and challenge, the game has become, well...downright daunting!


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